Amstrad Action


Crazy Cars II

Publisher: Titus
Machine: Amstrad CPC464+/GX4000

 
Published in Amstrad Action #99

Crazy Cars II

Sorry, I just can't summon up any enthusiasm for this one. It's another driving game, as the name suggests. You get behind the wheel of your car to take part in a race across America against some corrupt policemen. You start up the engine and roar off down the road.

You've barely got into top gear when you crash into the back bumper of a police car. You've been playing for less than a minute, and you're arrested. Game over.

Crazy Cars II

What happened? How can I get around this problem? Is there any point bothering? The answers to these questions, and many more besides, will be revealed by the end of this review.

The roads are pretty narrow, so you have to try and squeeze past the police car at a legal speed, and miss the lamp posts and telegraph poles that litter the landscape. It's ridiculously easy to write off your car.

Your car is a state-of-the-art Ferrari F40 which features a very helpful on-board computer that tells you when to turn off the road, but it doesn't know exactly where you are. Such intelligence. Unnatural really, isn't it? The car is also equipped with a radar, so you can tell where the police are, but the display is so small that you don't realise the light has come on until you see the police car yourself.

A driving sim with a purpose seems like a good idea, but this one certainly doesn't work for me. Crashing is too easy, and there are too many police cars around. Just like real life, really, and who wants that...?