Sinclair User


Crazy Cars

Categories: Review: Software
Publisher: Titus
Machine: Spectrum 48K/128K

 
Published in Sinclair User #74

Crazy Cars

Wish fulfilment a go-go! Zero to sixty in three seconds, 200mph top speed and the ability to crash straight into the back of any other car (however expensive) at any speed without detrimental effect to your own car, or the loss of your no claims bonus. If you're still a couple of quid short of the minimum deposit on a Porsche, and you're desperate to get out on the highway (yo! with your Springsteen tapes), you could do a lot worse than last the cash on Crazy Cars from Titus.

Crazy Cars, as is thoroughly apparent from the screenshots, is (yet) another pedal-to-the-metal, punctured exhaust, no red lights, round the 3D circuit will no care or attention excursion. The obvious comparisons with Out-Run just have to be drawn. So I'll draw some.

For s tart, the conversion of Out-Run was an incredible task to undertake, and so lots of people were very disappointed that it wasn't exactly the same as the coin-op. Indeed, it was in the attempt to copy *every* single aspect across to the Spectrum that made Out-Run a trifle shaky on the playability front; too many graphical 'frills' slowing things down.

Crazy Cars

Crazy Cars suffers no such problems. All but the barest trimmings have been chopped away; the buildings, signs and shacks in Out-Run have been replaced by tiny bollards every 100 metres or so. The road is the same width all the way - no chicanes. As a result the whole thing has very much the feel of a mechanical, efficient program. There are hills and ramps which bounce your car into the air with varying severity, depending on your speed.

The other cars waver around in the middle of the track, getting in your way, and refusing point blank to pull in to make room for you to overtake. Reminds me of the guy in the Porsche who nearly ran into me last night...

The graphics, as I've outlined, are reasonably simple. Each car is just about recognisable as its intended type. The Porsche looks a bit like a 50's space-ship, it's true, but the Ferrari and BMW are fine.

Crazy Cars

The pace is, as far as I can recall, speedier than Out-Run. You can get up to some fairly exhilarating speeds, and there's definitely some skill involved in keeping your car on the road.

It's a shame that there's no way you can change gears manually. Everything is done by the computer, and so your control only extends as far as steering and speed.

Should you crash into another car, you'll find that (quite uncharacteristically in my experience) your car will fly up into the air, return to the ground - like a Golf advert - and start driving again.

Crazy Cars

Although you can supposedly select which car you want to drive, I could find no discernible difference in handling whether I was driving the BMW or the Ferrari. Each car can achieve a ridiculous rate of acceleration (0-60 in three seconds) and has a top speed of 200mph. Even better than a three-litre Capri.

Crazy Cars is certainly more entertaining to play than Out-Run. The courses seem more interesting, what with the severe hills and oil, and you get the dangerously exciting feeling that you're not really 100% in control of your car at high speeds. The game loses some points for its lack of 'polish', but it's definitely the most successful attempt at automobile-bound 3D racing game to date on the Speccy!

Verdict

Few frills, but it's closer to a fully working Golf GTI than USG's Ferrari with a puncture.

Other Reviews Of Crazy Cars For The Spectrum 48K/128K


Crazy Cars (Titus)
A review by Mark Caswell (Crash)

Crazy Cars (Titus)
A review by Sean Kelly (Your Sinclair)