This is a goodie. Once you realise your best
chance of survival, and high score, is to keep
moving, it shows all the ingredients of a really
addictive game.
The scene is the countdown to a bomb going off. You
must get out of the house (screen one), through the
jungle (screen two) and down the sewers (screen
three) where you find and defuse the bomb. If you
succeed, you are straight back to screen one for
another go. Each screen has its quota of hazards,
firing bolts, dropping coconuts and so on to be
avoided. Unusually the first screen is the hardest.
With three screens, the programmer has gone to
town on the graphics and colours. It shows what can
be done with an expanded Vic. There are three
skill levels but, rather than speeding up the action,
it cuts down defusing time.
My main complaint is that it only loaded properly about once in ten attempts. I know it could just
be my copy, but with an increasing degree of copy
protection we seem to be getting increasing
unreliability of loading. Sort it out, fellows. No-one
wants a brilliant game if it's too much of a pain to
load.