Cosmic Shock-Absorber (Martech) Review | Amstrad Action - Everygamegoing

Amstrad Action


Cosmic Shock-Absorber
By Erbe Software S.A.
Amstrad CPC464

 
Published in Amstrad Action #23

Cosmic Shock-Absorber

It's a bit of a novelty to find a shoot-'em-up where you not only have to blast away at lots of aliens but repair your equipment along the way as well. This gives you two distinct game sections: a 3D shoot-em-up and a race-against-the-clock-puzzle replacing pieces on a circuit board.

The 3D blasting puts you up against wave after wave of alien craft of different shapes and sizes. You start off with just circles flying at you, followed by tie fighters (remember Star Wars?), flying birds (reminiscent of Starglider) and spinning flying saucers. They don't vary much in their behaviour, just flying straight at you.

You can move your ship around to try to centre the aliens. But there aren't any sights, and being accurate with the sporadic laser fire isn't easy. This means you just wander around the screen, blasting away and hitting aliens fairly randomly. All the time your laser energy and shield power will be falling under the pressure of the attack.

You have to destroy a set number of ships on each wave to move onto the next. The number increases for each successive wave.

While all this blasting mayhem is going on, you may notice an icon flashing to indicate a part of the ship has failed. You have to access a repair screen where there's a circuit diagram. You're given five seconds to study it and then one or more of the components is removed. You have to replace it with the right colour-coded component within a time limit. If you fail, the game ends.

Apart from the repairing, I found the whole thing rather boring, not helped by a bug which made terminal crashes quite frequent. The zapping seems to require little skill, although the graphics have been nicely programmed. It looks to have suffered badly in conversion.

First Day Target Score

5,000

Second Opinion

An average game with some pleasant graphics and pleasing musical ditties. The task, which involves a lot of alien-zapping, tends to get repetitive though.

Green Screen View

No trouble in this department.

Verdict

Graphics 63%
P. Some good use of vectors.
P. Well-designed screen and windows.

Sonics 62%
P. Reasonable title tune and zappy effects.

Grab Factor 60%
P. Circuit-board puzzle adds variety.
N. Little skill in blasting.

Staying Power 56%
P. Lots and lots of aliens to plough through.
N. Oh boy, does it get repetitive...

Overall 58%
N. Our version had a bug which frequently crashed the game.

CB

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