When I first saw the inlay to this cassette, my immediate reaction was
"Oh no, not another space destruction game!". Much to my surprise, this
game turned out to be well-designed, amusing and very difficult.
You play the part of the pilot of a Plasmobile. Your task is to protect
an energy source from intruders called Doovries. Unlike most games, where
you have a rapid fire hyperlaser, you have a single plasma bolt. When
fired, the bolt zips around the screen rather like a ball on a pinball
table. If it hits a Doovrie... the intruder dies; if it hits the power
source... you die. To re-use the plasma ball, you must catch it with your
ship (not an easy feat). If the Doovries hit the power source, you lose
a life.
The design and programming of the game are of a high standard. All
animaton is smooth and the design of the Doovries is highly amusing.
This is a well produced product which offers great value and will keep
your attention for many hours.