Mean Machines Sega
1st February 1995
Categories: Review: Software
Publisher: Sega
Machine: Sega CD (US Version)
Published in Mean Machines Sega #29
Corpse Killer
"A soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life". No, not the words of Norma Major, but the American writer W. B. Seabrook, who claims to have seen armies of zombies working the fields of Haiti. Chinny reckon! Yet soon after this discovery, the zombie became the darling of the film industry, inspiring countless episodes of mindless undead action. From White Zombie to the immortal Return Of The Living Dead cinema audiences have been running scared from the possibility that one day long gone relatives will rise from the ground and seek vengeance.
The zombie screen heritage is now set to join the interactive generation in Acclaim's latest shoot-'em-up adventure starring a cast of a million zombies and one mad scientist. As a Lieutenant in the American Special Forces, you must locate and destroy the crazed madman Dr. Hellman and his monstrous minions before they seize the graveyard and threaten the very existence of humanity as we know it. Spooky stuff!
Origin
Along the lines of Probe's Terminator 2 arcade conversion, but with FMW footage for the sprites and backdrops.
Game Aim
Guide your cursor at a fast pace across the screen to defend yourself and your friends against the blood-crazed zombie onslaught.
Roots Man
Particularly useful are the Datura plants. This rare local root can be made into an ointment which can be applied as either a cute against energy-sapping zombie bites or to coat your ammo, making them fatal to zombies.
Zombies In A Pod
The boffins in the secret service labs have knocked together an extremely handy gadget in the form of the DataPod. Blessed with a direct satellite link and processing power to match a high spec Pentium, the Pod carries all of the data you will require on your mission and are upgradeable by picking up further pods. Shall we take a looksee?
-
Map
While on the island of Cay Noir, the map is your link to the locations. Outside of Zombie Town, various other missions include Winston's own personal hunt for his treasure trove, and Julie's chase for the scoop of a lifetime. The map also indicates possible locations for Datura and Ju-Ju sticks. -
Information Windows
On arrival on the island you're going to need the information windows to identify all of the different characters and objects. When you open the window, the DataPod will give you either a video clip or a brief description courtesy of Winston.
Paul
Let's face it, FMV games don't have a great track record. What is usually built up as the next fully interactive experience, ends up being a fuzzy outing for second-rate actors.
So when it came to sitting down with Corpse Killer, naturally, I feared the worst. However, after playing for a short while, I found myself strangely drawn into the world of gunning down zombies. There's no denying the graphics leave a lot to be desired - grainy FMV, and some badly animated zombie moonwalkers - but at least this time they've adapted the action to play more like a game.
One of the better products on the Mega-CD market, but still no must have.
Steve
Corpse Killer does everything I hate about these so-called 'interactive movies'. Yes, there's a good plot revolving around voodoo - and as a horror film fan this was enough to get me interested. But the gameplay is just soooo poor it's unbelievable.
This is a second-rate Operation Wolf, with the player just moving a poxy cursor on to crap sprites you can see coming from a mile away. Yes, they've tried to add an element of strategy and the links are very nice, but you still come back to the tatty shooting gallery.
This is a massive step back for Digital Pictures who seemed to be getting it right with Double Switch. This game has one thing in common with its zombies: it stinks.
Verdict
Graphics 69%
P. One of the more graphically interactive titles.
N. But still grainy FMV and far too much repetition in the zombie attacks.
Sound 70%
P. Meaty pings and zombie squeals pepper the music.
N. Not a great deal more, and the speech is often cut short by the CD updating.
Playability 63%
P. Strangely fun to play - particularly if you're a fan of arcade shooters.
N. It does get repetitious returning to the same locations time after time.
Lastability 62%
P. The difficulty setting is sufficient to make sure you don't complete the mission too quickly.
N. But the lack of real substance could inspire boredom.
Value For Money 62%
P. A real boost for under serviced Mega-CDs.
N. But you could get so much more game for the same amount of cash.
Overall 63%
A reasonable FMV effort with even some elements of humour, but couldn't hope to be anything more than a two-dimensional real actor blaster.
Corpse Killer
"A soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life". No, not the words of Norma Major, but the American writer W. B. Seabrook, who claims to have seen armies of zombies working the fields of Haiti. Chinny reckon! Yet soon after this discovery, the zombie became the darling of the film industry, inspiring countless episodes of mindless undead action. From White Zombie to the immortal Return Of The Living Dead cinema audiences have been running scared from the possibility that one day long gone relatives will rise from the ground and seek vengeance.
The zombie screen heritage is now set to join the interactive generation in Acclaim's latest shoot-'em-up adventure starring a cast of a million zombies and one mad scientist. As a Lieutenant in the American Special Forces, you must locate and destroy the crazed madman Dr. Hellman and his monstrous minions before they seize the graveyard and threaten the very existence of humanity as we know it. Spooky stuff!
Origin
Along the lines of Probe's Terminator 2 arcade conversion, but with FMW footage for the sprites and backdrops.
Game Aim
Guide your cursor at a fast pace across the screen to defend yourself and your friends against the blood-crazed zombie onslaught.
Roots Man
Particularly useful are the Datura plants. This rare local root can be made into an ointment which can be applied as either a cute against energy-sapping zombie bites or to coat your ammo, making them fatal to zombies.
Zombies In A Pod
The boffins in the secret service labs have knocked together an extremely handy gadget in the form of the DataPod. Blessed with a direct satellite link and processing power to match a high spec Pentium, the Pod carries all of the data you will require on your mission and are upgradeable by picking up further pods. Shall we take a looksee?
-
Map
While on the island of Cay Noir, the map is your link to the locations. Outside of Zombie Town, various other missions include Winston's own personal hunt for his treasure trove, and Julie's chase for the scoop of a lifetime. The map also indicates possible locations for Datura and Ju-Ju sticks. -
Information Windows
On arrival on the island you're going to need the information windows to identify all of the different characters and objects. When you open the window, the DataPod will give you either a video clip or a brief description courtesy of Winston.
Paul
Let's face it, FMV games don't have a great track record. What is usually built up as the next fully interactive experience, ends up being a fuzzy outing for second-rate actors.
So when it came to sitting down with Corpse Killer, naturally, I feared the worst. However, after playing for a short while, I found myself strangely drawn into the world of gunning down zombies. There's no denying the graphics leave a lot to be desired - grainy FMV, and some badly animated zombie moonwalkers - but at least this time they've adapted the action to play more like a game.
One of the better products on the Mega-CD market, but still no must have.
Steve
Corpse Killer does everything I hate about these so-called 'interactive movies'. Yes, there's a good plot revolving around voodoo - and as a horror film fan this was enough to get me interested. But the gameplay is just soooo poor it's unbelievable.
This is a second-rate Operation Wolf, with the player just moving a poxy cursor on to crap sprites you can see coming from a mile away. Yes, they've tried to add an element of strategy and the links are very nice, but you still come back to the tatty shooting gallery.
This is a massive step back for Digital Pictures who seemed to be getting it right with Double Switch. This game has one thing in common with its zombies: it stinks.
Verdict
Graphics 69%
P. One of the more graphically interactive titles.
N. But still grainy FMV and far too much repetition in the zombie attacks.
Sound 70%
P. Meaty pings and zombie squeals pepper the music.
N. Not a great deal more, and the speech is often cut short by the CD updating.
Playability 63%
P. Strangely fun to play - particularly if you're a fan of arcade shooters.
N. It does get repetitious returning to the same locations time after time.
Lastability 62%
P. The difficulty setting is sufficient to make sure you don't complete the mission too quickly.
N. But the lack of real substance could inspire boredom.
Value For Money 62%
P. A real boost for under serviced Mega-CDs.
N. But you could get so much more game for the same amount of cash.
Overall 63%
A reasonable FMV effort with even some elements of humour, but couldn't hope to be anything more than a two-dimensional real actor blaster.
Scores
Sega CD VersionGraphics | 69% |
Sound | 70% |
Playability | 63% |
Lastability | 62% |
Value For Money | 62% |
Overall | 63% |