The first thing I noticed after loading
Contraption was that the graphics style, is of a
similar nature to that used in the well-known
game, Frak. All objects having a thin black outline
which gives a cartoon-like display of the
highest order. Animation is very smooth and I suspect
that sprites have been used to enhance the display.
The game is essentially a high quality platform game
of the Manic Miner genre. As with all games of this
type, instructions are limited but adequate. Control
of the main character is by keyboard only and movement
is both precise and responsive.
One feature I liked, was the provision of a demo
mode, which displays the various different Mode 1
screens available. If, like me, you are not too hot
with this type of game, this may be your only
chance to appreciate the very high standard of
graphics and scenarios used throughout.
Three lives are granted at the outset of the game
and losses do not appear to be replenished upon
completion of future screens. The loss of all three
lives takes you back to screen one. A freeze frame
facility is provided, and can be extremely
desirable when the action gets too intense.
To give you a taste of things to come, I will
summarise screen one. The Professor, as I call him,
as to collect four apples whilst jumping across
potted rubber plant lookalikes, climb toadstools
and avoid round black bombs which come from all
directions. Upon reaching the top of the screen,
via ledges and perches that lower as they are
jumped upon, the Professor has to run across what
can only be described as the valves from a trumpet,
which continuously move up and down in a wavelike
motion. Once across, the professor grabs the last
of the apples and a door in the bottom left hand
corner of the screen opens. He carefully descends
and proceeds through the door into screen two and
new perils.
The hazards of lowering and disappearing steps and
perches demand fast and accurate decisions to be
made and seem to be a feature of this game if the
first three screens are anything to go by.
One pleasing aspect of the game is that object
detection seems to be good, allowing the Professor
to move very close to hazards without danger, unlike
in Frak, where this is not always the case.
Music gently plays throughout the game and,
although it is not particularly intrusive, it can
be switched off if desired.
Finally, to sum up, if you like Frak, Blagger or
Manic Miner then you certainly won't be disappointed
with this offering from Icon Software.