I've chosen to review these together as they are written using the same programming
techniques, use the same screen format, come from the same publisher - and are the same
price!
Peter Gerrard's book, reviewed recently in HCW, gives all the programming details. The
programs are all Basic, using a combination of colours and windows in Mode 1. There are
no pictures - only text - but to my mind, this is an advantage if the descriptions are
good. The Basic is fast enough, though the interpretation of your input is crude. Verb-noun
is about the limit, and you can ask to examine an object described only to be told it
isn't there!
Loading is odd too. Instead of saving the program with suppressed filenames, thus
allowing uninterrupted loading, two of these require you to stay with your machine, and
press Play at various points, so goodbye tea-making. Even stranger, Colossal Cave Adventure
has no save game facility at all, so you start from the beginning each time you play;
distinctly odd!
I must admit to not being an adventure fanatic. The idea of sitting down to map the
product of someone else's imagination bores me to tears. But I do appreciate inventiveness
and humour. This is Castle Dracula's strongpoint. It's the terrible "So you fancy yourself
as a great adventurer type, do you?" flavour. Your computer eyes and ears in the castle also
wears a hearing aid on occasions, which is no great help. Your aim is to light-heartedly
offer his Countliness a rare stake. This appealled to me, and is quite hard enough for
someone starting out on adventuring. Fun!
Mountain Palace Adventure shows a little more style after it's laoded, reminiscent of the
early magazine listing displays of the Spectrum, filling the screen with words and
flashing colours. The adventure is OK but rather ordinary, on occasions, seeing the
same descriptions gets rather tedious after a while. It didn't tempt me to probe the
ultimate depths - even for the promise of vast wealth.
Colossal Cave is based on the original all-text adventure. I love this game, and have
spent weeks on it on another micro; its layout, language and plot are very compelling. Coming
to this implementation I was rather disappointed. All the original locations are there, and the
solutions, objects and treasures are consistent, but the descriptions seem to be lacking
something. A little magic has gone. For me though, this is the adventure. It calls for great
ingenuity and patience.
To sum up, a varied bunch of strengths, the same weaknesses. Mountain Palace for starters,
Drac for humourists, Col-Cave for a real challenge. Very ordinary presentation, some
programming oddities, and a rather excessive price tag.