Well, here we are folks, the machine has only been around for a couple of months and it's already got its own version of that granddaddy of all Dragon and Dungeon games, Classic Adventure. Makes you want to go out and shake the author by his hand. No? How about his neck? Yes? Then read on, disciple of cynicism.
This type of conversion makes me want to park my breakfast in the nearest winding passageway leading North. Amstrad has bestowed upon us the most wonderful thing since bread with now't taken out - and what does Joe Punter get after forking out hard earned cash for his wonder machine? Spectrum conversions! And what do they convert? Jet Set Willy? Manic Miner? Sabre Wulf? No, Amsoft give us Classic Adventure.
I'm afraid you have to take what I say with a pinch (or maybe a ton) of salt since I'm not a great fan of adventures. So however much I hate to say it, this is a good game even though in my mind the only good adventure is a cracked adventure. Although Level 9 market a very similar product I'd say that Amsoft's version is the best. Nice features include HELP and INFO commands which saves the hassle of getting out a hint sheet. Quick response times and decent descriptions of locations will appeal to potential Amstrad adventurers. And before anyone writes in singing the praises of adventure games in general I had better reveal why this game gets up my nose. It's because I find it so difficult to get anywhere worth mentioning.
I mean, how do you get past that snake?! [Drop bird - Ed]