Home Computing Weekly


Chuckman

Publisher: Custom Cables International Ltd
Machine: Spectrum 48K

 
Published in Home Computing Weekly #50

No, this is not another version of the ghost-gobbling arcader, but an ingenious and very professional original game.

Some nasty soul has hidden time bombs within a massive maze which is 60 times screen size. These bombs have burning fuses which are much too short for comfort. Our hero - yes, you play him again - must rush around trying to defuce the explosives before the big bang. If that isn't enough, between you and the bombs stand the dreaded booties, fearsome footwear.

Chuckman, who taps his foot impatiently while you think, can dig potholes for the boots to fall into. Energy can be replenished by paying a visit to one of the delightful little eateries scattered about. From time to time the computer decides to create an earthquake, which damages paths, often forcing you to change route.

The maze is very well programmed, and easy to get lost in. But for me the most entertaining section is the superb routine at the end of each game. Full screen size letters drift across with messages such as "you can do better".