Computer Gamer
1st March 1987
Categories: Review: Software
Publisher: Electric Dreams
Machine: Commodore 64/128
Published in Computer Gamer #24
The four elements disguise the nature of the Chameleon as Electric Dreams cast their spell
Chameleon
In a land beyond the Earth lie the realms of Earth, Fire, Water and Air that form the World of Nature. Long ago a single man found the entrance to these lands and learned to use the Flux of Limbo that creates the pure elementals in an evil way. By moulding it and then transporting it to each realm in turn, he installed a master race of ruling demons and so gained control of nature.
The Earth suffered chaos as travellers were engulfed in blizzards or choked by dustballs and whole towns disappeared in freak storms. Meanwhile, the demons of the four realms fought for overall control and in the process slayed the man that had become known as 'the aligner'.
You play Chameleon, a hybrid of man and flux, that was created by Nature to enter the realms and destroy the demons and restore the balance. Using your unique powers, you can realign your own flux to that of the demons in any realm you are in and so destroy them. The game begins as you enter the realm of Fire.
The game features a graphics system that it describes as 3D Panimation, in which parts of the background scroll at different speeds to give the illusion of a 3D world. Your caped character is sandwiched between the two 'nearest' Jayers as he actually only moves in two directions. He is equipped with a wand that can hurl aligned flux at the hordes of nasties that swarm about you. However, it is the flux that keeps you alive so you should be careful not to waste any shots, particularly on the lesser tainted demons that are only worth a measly five points. Better prey for your flux are the limbo and normal demons but especially the super demons that not only score 100 points but also leave sparklers in their wake that can recharge your flux if you get to them quickly.
Losing flux is a lot easier than maintaining it and can be achieved by colliding with demons that take the form of flames, dustballs, mists, blizzards, sparks, rockslabs, twisters and bubbles or by standing in the flux draining holes or pools that must be leapt over as you travel the land.
Your quest, and reason for wandering around this strange and vicious land, is to destroy the tainted flux that you will find only at a certain point and a specific time of day. The passage of time is shown by a change in the colour of the sky and an unexpected bleep announces the correct movement. If you reach the designated power point the tune will change and all you have to do is hold out against the demon onslaught until the correct time cycles around. When this happens you fade from the realm having completed part of the game only to re-emerge in a new realm with more demons that are even more determined to get you.
A scroll display underneath the screen keeps tab on your score, lives, flux energy and realm successes as well as the days you've got left to complete your mission.
A surreal arcade adventure that will be lost on most players who will label it as odd and quickly move to something else. Those who stick with it will find it repetitive as screens and screens of fluxes and demons are paraded before you.
Other Reviews Of Chameleon For The Commodore 64/128
Chameleon (Electric Dreams)
A review
Chameleon (Electric Dreams)
A review
Chameleon (Electric Dreams)
A review by Ferdy Hamilton (Commodore User)