Cave Fighter (Bubblebus) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

Cave Fighter
By Bubble Bus
Commodore 64

Published in Home Computing Weekly #89

You shouldn't have much trouble in guessing that this is a graphic adventure in which you control a man through caves. There are 31 caves, each of the same layout with changes for variety. The caves are wider than the screen, so it scrolls to accommodate your movements. As expected, they are inhabited by nasties who mean instant death. You can shoot them. You can move about by walking, jumping or using ropes hanging from the cave roof. You can jump to different heights by setting a jump strength meter.

You can select any cave to play and have up to 99 lives. The aim is to gain points by killing nasties and to compelte all the caves. The caves become more difficult as you go on.

The game opens to a rendering of the theme from Chariots of Fire and is of a reasonable standard graphically. The animation of some of the nasties is particularly amusing.

A fair game but no better than average. I become bored after the first five caves and think that there is better on the market.


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