The One


Carrier Command

Author: Paul Presley
Publisher: Mirror Image
Machine: Amiga 500

 
Published in The One #32

Carrier Command

Every so often, a game comes along that's so technically accomplished that the world stops to look on in awe. The trouble is that all-too-frequently, this awe fades when the technology moves on and the once-acclaimed game is left looking a little sad and dated.

However, due to the depth of its gameplay (no pun intended) Carrier Command is one game which has avoided this fate.

Revolving around two 'super-carriers' (each containing a squadron of planes and amphibious tanks), this blend of strategy and action is a long-term battle for control of a string of resource-rich islands (see our 'classic game guide' later in this issue).

If there is a problem with this program, it lies in the time it takes for the carrier to sail from one island to another - the fact that a single journey can take anything up to half an hour to complete could be enough to deter the trigger-happy thrill-seeker.

However, dedicated players will be rewarded with a long-term stretch of rivetting - and ultimately rewarding - action. Definitely one for those with a long attention span.

Paul Presley

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