A colourful, animated Carlo the Clown introduces
five- to eight-year-olds to this 100-word spelling
game. Even though there seemed little educational
reasoning for the inclusion of some words, and no
use made of spelling families, it would be a useful
way to introduce those words.
Unlike teacher's spelling tests at school, the
reward invovles lengthy choices of colos and
shapes of 10 parts of Carlo's face, needing some
assistance from adults with the reading. The
spelling becomes secondary.
The Menu allows for the pictures and the words to be
seen, accompanied by nursery rhyme tunes, or for
very clear instructions or for very clear
instructions or for the game to be played. The
screen shows the picture to be spelled on the left,
with a box the length of the word (q restarts and
space gives one letter clue), and the right has
Carlo's face.
A big cross and flashes herald wrong spellings with
two more attempts allowed before the correct
spelling is exposed. Some pictures are of dubious
graphics quality, and at the end Pop Goes The
Weasel plays to accompany how many mistakes have
been made.