Crash


Captain Slog

Author:
Publisher: Alpha-Omega
Machine: Spectrum 48K

 
Published in Crash #33

Captain Slog

Blueprints and Captains seem to be the theme this month: there' s Captain Burt and now Captain Slog similar jobs too. Slog supervises the construction of spacecraft on his assembly line deep in space. It's the same thing week in week out. No wonder he's a bit bored. However, the solution to his tedium is not quite what he expected suddenly, the robot controlled space ship seems to take on a life of its own. The robots throw down their tools and decide that enough is enough and they're going to rebel against their human oppressors. In the midst of this chaos is Captain Slog. And he's not happy at all. But before he can get away and abandon his space craft, he has to find nine blueprints which will enable him to fix the transporter. This is not an easy task, however, because the robots are out to get him. Although they can't shoot at our hero, they gradually sap away his vital life energy.

Apart from the irritating and potentially lethal robots who roam around, the complex itself seems to have taken on a sinister personality of its own. Barriers of varying colours stop Slog from getting into different locations where the all important blueprints may be hidden. These barriers can be removed, however, by collecting the barrier key in the relevant colour. Other useful objects can be gathered along the way extra energy may be picked up in the form of miniature spacemen. Bonus points can also be collected, but beware! Some artefacts sap the Captain's energy when they are in his pockets.

The troublesome robots can be exterminated by a quick blast of laser fire and points are scored for every robotic nuisance who is sent to that great scrapyard in the sky. However, once a screen has been cleared of robots and is re-visited, hey-presto, the nasties have been reincarnated!

Captain Slog

Captain Slog moves around the multi-roomed star ship by way of his jet pack which transports him nicely upwards and downwards and hopefully out of the way of the patrolling robots. With the aid of a map you can find your way around the ship but the brave Captain can only consult it when the map icon is lit up at the top of the screen.

Once a game is finished, a score screen shows just what percentage of the game you have completed based on the number of blueprints that have been collected. The chart also shows how many of the meddlesome robots have been killed off. There is a time limit to the game and obviously the quicker it's completed the higher your score is.

Comments

Control keys: definable
Joystick: Kempston, Cursor, Interface 2
Keyboard play: slow
Use of colour: drab
Graphics: small and undetailed
Sound: above average
Skill levels: one
Screens: over 100

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