This should put a stop to software writers' competition to see whose game has most screens. It's not worth trying to beat 8,192.
All the screens are different, but then, like snowflakes, they're basically the same. Each is two sides of a metallic plate, part of the inside of a cryo unit of a CADCAM machine. The sides are connected by holes through which the droid you control nips to dodge fireballs or chase the variety of marauding nasties that he must
destroy to reach the next screen.
Although it's basically a shoot-'em-up game, there is an
adventure element to it. To get to the last screen, you either go
via the other 8,191, or, by mapping the layout, take short cuts.
The game comes complete with a booklet giving a lecture on
CADCAM and a preamble to the game scenario, both interesting
but superfluous. I'm not a mega-zapper myself, but those of my
aquaintance who nip twice round Attack Of The Mutant Camels
before breakfast were unimpressed. A landmark in screen numbers
perhaps, but not one of the greats.