The object of this novel adventure game is to build a complete computer system containing 10 different items and return alive. There are seven skill levels, an unusual but welcome option.
To start with you must buy one of 10 micros, each with different characteristics. These traits bear no relation to the actual computer, and you can improve the specification by buying extra items.
To hinder you on your quest there are evil circuits which reduce the traits, and monsters. If one of the traits is reduced to the minimum, then the program gleefully announces your death.
If a monster challenges you, you must either bribe it, take a rapid multiplication test, try to remember a word displayed momentarily on the screen, or fight physically - the choice is yours!
To fight physically you must judge when a moving arrow is at the same level as a stationary monster. The computer also has a turn, so it's a fight to the death, unless you chicken out. These are the only graphics within the game.
After each command all the information on the computer, your finances and the location are repeated, even if unchanged, which becomes very boring.