Zzap
1st January 1989
Categories: Review: Software
Publisher: Superior/Alligata
Machine: Commodore 64
Published in Zzap #45
By Fair Means Or Foul
Your mother may not like it but somehow deep inside you, there's always been this hankering to be... wait for it... a DJ, an electric blanket, a summer pudding, PG's teacup? Er... no, actually, a boxing star.
First thing you have to learn, mate, is that yer average boxer doesn't get to be famous overnight. Nope, he's got to work his way up the league and beat six opponents (played by the computer or a friend) on his way from Junior Champion to mega-superstar.
Oh yeah, he's also got to learn to cheat. Oh no, *not really cheat*? Well yes (shock, horror, gasp!) - but only once or twice. In each round, which lasts for sixty seconds, you can opt for a load of ever-so-respectable moves (you know: guards, ducks, punches, upper cuts) *and* one or two not-so-respectable ones at all like the kick, headbutt and groin punch.
Thing is, you only get away with a foul when the ref isn't looking or asleep (asleep?). A colour-coded cheatometer shows you when it's safe to throw a crooked punch.
The object is to deprive your opponent of five lives before he gets his sweaty paws on yours. And how do you lose a life? Getting caught throwing a foul punch, losing all your energy or having less energy than your opponent at the end of a round, that's how. Good job you can have a go in the practice ring before you start.
Oops! Nearly forgot the obligatory boxing joke. Know what I mean, 'Arry?
GH
Talk about blocky graphics! Whoever decided to pass these purple, pug-featured sprites should get an eye-test - and pretty quick too. I mean - when one of the fighters gets KO-ed, he collapses all over the ring like a burst salami.
Shame really, because the game itself is pretty good: there are loads of moves, the opponents are tough enough to give a good fight and there's all the excitement of punching fouls as well.
Not only that, you get a practice session as well as you can get used to the moves *before* you go into the ring. I have to admit that I've never yet come across a boxing sim that I haven't found a teensy weensy bit boring (Give me a good beat-'em-up any day) but if you're a bit of a heavyweight fan, this is definitely worth checking out.
KH
I reckon the most important thing about a boxing sim is how well it simulates the boxing (I have these brill ideas sometimes) and when it comes to *that*, you can't really fault By Fair Means Or Foul.
Well, not as long as you don't mind playing with lives. Personally, I was a bit disappointed to find that if you knock your opponent out, he can still go on fighting in the next round. Not very true to life, that.
Erm... as for the rest of the game, it looks as if it's a throwback to two or three years ago: the graphics are badly-drawn and blotchy (who ever saw a *purple* boxer, anyway?), the sound is pretty basic and the presentation isn't all that hot.
Still, if gameplay is all you care about, and you're a wacky boxing freak, give it a go.
Verdict
Presentation 68%
Two-player game and practice options. Password system lets you skip opponents you've already played.
Graphics 45%
Primitively drawn purple sprites prance around against very basic backdrops.
Sound 47%
Simple honky-tonk title ditty plus minimal punching effects.
Hookability 69%
Practice option makes it easy to get into...
Lastability 40%
...but with only six opponents and not all that much variety that might not last.
Overall 66%
A competent boxing sim let down by badly-designed graphics and basic sound.
Other Reviews Of By Fair Means Or Foul For The Commodore 64
By Fair Means Or Foul (Superior/Alligata)
A review by Ken McMahon (Commodore User)