Blast Annual


Bugout

Categories: Review: Software
Author: Andrew Fisher
Publisher: Skleptoid
Machine: Commodore 64/128

 
Published in Blast Annual 2020 Volume 2

Bugout

The story behind this game is fascinating, with the creator having started work on it using Garry Kitchen's Game Maker utility back in 1988 and finally releasing it this year.

The well-drawn title screen allows the player to select one of three difficulty levels. Then the action starts with the large heroine shooting down the alien bugs. A counter bottom-right shows the current energy, reduced by any contact with the enemy. Stepping on the flashing squares pushes the player back, but shooting them will increase the player's energy. When the energy runs out the player dies and the spaceship is overrun by the alien swarm.

If the player eliminates all the smaller bugs, a large boss alien attacks. The graphics are good and it looks complex for something made with this particular "creation" tool. What is not clear is how long the player will keep playing, with the smaller enemies difficult to hit. Fair play for sticking with the idea, but it needed more depth and variety.

Download: csdb.dk/release/?id=182036

Andrew Fisher

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