The story behind this game is fascinating, with the creator having started work on it using Garry Kitchen's Game Maker utility back in 1988 and finally releasing it this year.
The well-drawn title screen allows the player to select one of three difficulty levels. Then the action starts with the large heroine shooting down the alien bugs. A counter bottom-right shows the
current energy, reduced by any contact with the enemy. Stepping on the flashing squares pushes the player back, but shooting them
will increase the player's energy. When the energy runs out the player dies and the spaceship is overrun by the alien swarm.
If the player eliminates all the smaller bugs, a large boss alien attacks. The graphics are good and it looks complex for something made with this particular "creation" tool. What is not clear is
how long the player will keep playing, with the smaller enemies difficult to hit. Fair play for sticking with the idea, but it needed more depth and variety.
The graphics are good and it looks complex for something made with this particular "creation" tool. What is not clear is how long the player will keep playing, with the smaller enemies difficult to hit.
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