One of the best things about Football Fortunes is that you
don't even have to like or understand football to enjoy it. It
helps of course, but if you enjoy Monopoly, then you should
get a kick out of this one.
It is in no way an arcade type of simulation, but a computer
interactive board game on the theme of soccer management,
aiming for success on the field and in the bank.
The pack includes the program disc, a well designed if
rather flimsy board, player cards, bank notes, counters and
clearly laid out instructions.
Football Fortunes is for two to five players, although one
person can play quite acceptably, controlling two teams.
Each player types in his name and chooses a team to
manage. There is a choice of 10 first division sides, but any
other team can be nominated, even an amateur or school
side.
The computer then allocates 11 player cards and two
substitutes to each team, each having a nominal value of
between one and five points.
The team is divided into attack and defence, both sections
having a strength determined by their total player values.
These values will directly affect the results of matches.
Players "throw" the computer die and move accordingly. There
are possibilities for player auctions, increasing attack
and defence ratings, selection problems, sponsorship,
manager's luck - good and bad - loans, transfers, injuries, wage
demands and so on.
The team strengths are reassessed and entered into the
computer, which determines the match results. These then
come through on theteleprinter, the gate money is allocated
and the league table formulated.
Matches are generally decided by team strength, but there
can be upsets. As managers often say on the box: "There's
nothing certain in football".
There are nine matches to the season and tension is
certainly generated as it progresses. There is also the FA Cup
to play for and, in subsequent seasons. European competitions.
Points are allocated according to your team's position in
the league, its progress through the cup competitions and
money held. The winner naturally enough is the player with
the most game points at the end of an agreed number of
seasons.
CDS has come up with a great game and presented it really
well, it couldn't work as well purely as a board game, and it
would lose something for being a micro-only game.
The balance achieved is just right, making for a great
family game - and no crowd trouble.