I always think that playability is the most important feature
that a game can have. The sound may be poor and the
graphics crude or small, but if it's playable I'll keep coming
back. Also, with a few notable exceptions - such as Elite -
simple ideas often make the best games. Breakthrough from
Audiogenic is one game that can be described in this way.
Although the title makes it sound like another Breakout/Arkanoid/Impact
bat-'n'-ball clone, Breakthrough is totally different. It is basically
a 100-screen platform game - similar to Manic Miner or Magic Mushrooms -
in which you play a little wizard who looks a bit like the central
character of Wizadore. Navigate your way around each screen, avoiding
fireballs, vampire bats and various other nasties, collect a key then
jump through an open door. It's simple.
The controls are equally easy. Left, right, jump and create
or destroy a block. This last feature is the key to the whole
game: By destroying existing blocks and creating new ones you
can change the whole layout of the screens to allow you
to get to previously inaccessible sections.
Certain types of blocks cannot be destroyed and these are
invariably positioned awkwardly just to make things difficult.
When used in conjunction with fireballs and the other lethal
features they can produce some very tricky screens. However,
there are certain compensations: Some blocks contain hidden
goodies that can give you bonus points, extra lives or halve the speed of
the countdown timer - very useful.
The 100 screens are sequential, not linked as in arcade-adventure
games such as Citadel. However, a useful screenskip system is
provided so that you do not have to start from
the first every time.
Every five screens you are presented with a new password which
can subsequently be used to gain access to any one of the next
five. Although I found that my right hand kept slipping
from the Shift - jump - key to : which is more normally used for
upward movement my only real gripe is with the left-right
movement: You can create or destroy a block immediately
in front of you so you often need to turn around to face the
correct way.
However, it is very difficult just to rotate without moving
one square in the opposite direction. On later screens, where
you must sometimes stand immediately next to a fireball or
almost directly under a vampire bat, an inadvertant overstep
can prove fatal.
This is certainly an engrossing game - extremely addictive
because of its simplicity. The graphics are rather small
compared to those in many of the other games on the market
nowadays, but don't let that put you off. In general
Breakthrough is not too hard and strikes me as being an
effective way to encourage children to think logically.
But it's also good enough to keep me playing it.