FOR all you chivalrous knights
of the 21st century a new
challenge has been launched.
This time it is not some fair
maiden that has to be rescued
from a high tower but a basket of
damsons (in distress!)
This is the plot behind
Bouncing Bill from Oak
Software. You are given three
lives to negotiate a conveyer belt
system of moving walls by
jumping through holes in them.
Your task is to reach the top
of the screen and seize the basket
of damsons suspended above,
with points awarded for each
wall passed.
Double points are lost for a
retreat, accidental or otherwise.
Simple? It is at first, but the
added bonus you earn begins to
be paid for as ghosts haunt their
way about the screen.
Slowly but surely things begin
to hot up as red hot fireballs
chase after you. adding a totally
new meaning to the phrase
"heat-seeking"!
The ominous message
"...now it gets more difficult"
at the successful completion of
each sheet is no understatement.
But with three lives and the nerve
to play on. quite a high score can
be amassed.
Solitary balloons occasionally
appear in among all the
confusion and are well worth
chasing for their bonus potential.
Falling through the holes or
missing them when you jump
poses quite a problem at times.
Although erring is not lethal at
first when you are just stunned,
you can soon find your
unconscious body falling further
down as yet more holes open up
beneath you.
If you don't recover in time
you eventually hit the floor a
fatal blow.
The graphics are quite good,
although for overall visual effect
the screen is somewhat void of
action in comparison with most
arcade games.
Sound is less intense than in
the majority of the more recent
arcade hits, having more in
common with the simple thudthud
of Space Invaders.
All in all this game is yet
another victim of the times,
being surpassed by the oncom
ing stampede of really high
quality software.
It is much more suited to the
patient player than to a whizz
kid with fast reactions, since true
success is more dependant on
good strategy than speed.