Computer Gamer


Bounces

Publisher: Beyond
Machine: Commodore 64

 
Published in Computer Gamer #15

Bounces

Imagine two knights locked in mortal combat. But their weapons are not swords, spears or axes; instead, they battle with tubes to fire a ball into goals set in the roof. Add to that the fact that they are both tied to the side walls by elastic and you have a game closer to "It's a Knockout" than the "futuristic combat game" Beyond intended.

The knights are called Eric and Ashley and must catch the ball and fire it either at their opponent or into one of the goals which are actually two holes set in the roof.

Hitting your opponent or forcing him back so he hits the wall will dump him on his armoured behind and scores one point.

Bounces

Getting the ball in the hole scores three points and naturally the player with the most points at the end of the game wins.

The match can be decided before the time runs out if either player runs out of energy that is expended by leaping about and recovered by resting.

Unfortunately, I found Bounces disappointing, as soon I was regularly beating the computer at expert level and finding anyone who wanted to play a knight tied to a wall with a piece of elastic proved to be more challenging than the game.

Sorry Beyond, this one is just too silly.