Boulderdash was always one of my all-time favourite games - purely for it's playability, so I was worried that with today's modern programming standards, it could have lost some appeal. Well, let me say that programmer Peter Liepa has done an excellent job at recreating prehistoric programming techniques.
For those of you who have (a) just been born, (b) live in Somerset or (c) have had their head down an Amstrad for the last five years, here is a run-down of the basics of the game. Rockford, the hero, must rush around twenty consecutive screens collecting gems. When he's collected the required amount the exit to the next cavern will be opened.
Sounds easy enough doesn't it? It ain't - it's fiendish.