A very strange world awaits the intrepid explorer in
Boffin, a world in which petri-dishes (petri-dishes?) and
tripods must be destroyed, in which unlucky horseshoes must
be collected, mysterious owls touched, giant puffer blimps
outwitted.
This is a quest not unlike Knight Lore, although to my mind
Knight Lore far exceeds it in quality of graphics, plot and
problems to be solved. Here, you must pass through a series of caves by destroying all the horseshoes which are, for
reasons best known to themselves, hanging around upside-down.
Having done that, you must touch the enigmatic resident
owl, the guardian of the cave, who then allows you
through to the next cave.
There are actually two games on the cassette. The original
Boffin, which features twenty caverns and high-resolution
graphics, and is exclusively for the BBC Micro. Whilst, on
the other side of the cassette, Boffin 2 boasts 25 screens,
all different from the original Boffin and can be run on
the Electron as well.
It's difficult to get involved in the game. This kind of
quest really demands a properly thought out scenario, along
the lines of Knight Lore, and a goal to hold it together.
It's no longer enough to throw in a few "tasks" (Why
must you collect horseshoes?) and some ill-assorted hazards
(Why should these caves be full of hydraulic rams?) for no
particular reason.
On the whole, there is nothing much to hold your interest.