Zzap
1st February 1990Blue Angel 69
A beautiful female robot leads you into her labyrinth of sensations. And what do you do when you get there? Play a boardgame, of course!
You alternately choose numbered squares (you from the current horizontal line; she, the vertical) to score points - red squares reduce your score.
When squares are chosen, they flip over to reveal part of a picture of the Blue Angel. If you win you are rewarded with the full picture. On later levels, the pictures get more interesting as the Blue Angel performs a semi-striptease.
Options include a two-player mode, hidden numbers, and three skill levels.
Phil
I must admit I don't get very excited at the prospect of seeing a naked robot! Still, Robin and Stu seemed very interested, and even I enjoyed the tactics of this simple-to-learn strategy game, if not the pictures.
Stu
While the pictures aren't going to down a storm with feminists, there's nothing here to offend a Sun reader and the robotic element is at least novel.
But the main thing is the game, which is surprisingly good solo, or in two player mode. A bit more variety might've improved value for money, though.
Verdict (Commodore 64)
Presentation 65%
Some good options.
Graphics 70%
Some nice shading!
Sound 5%
None apart from Magic Bytes intro.
Hookability 71%
Lower for girls!
Lastability 61%
Challenging but repetitive.
Overall 65%
Novel gameplay with tacky pictures.
Verdict (Amiga)
Presentation 68%
Nice intro sequence. Good options.
Graphics 70%
Okay pictures.
Sound 42%
Minimal FX and speech.
Hookability 71%
Same as C64.
Lastability 61%
Eventually repetitive.
Overall 65%
Enjoyable strategy.