Zzap


Bloodwych

Publisher: Image Works
Machine: Commodore 64

 
Published in Zzap #65

Bloodwych

The Amiga version of Bloodwych and subsequent data disk were very well received - see the definitive review in Issue 62. The two player option, intricate spell and combat systems, attractive graphics, spooky FX and huge play area all did credit to the 16-bit machine. Now Mirrorsoft seem to be attempting the impossible by cramming all these goodies into a C64... without the aid of a shoehorn.

You're one of the Bloodwych and, as such, must explore Treihadwyl, recruit more champions as you go and gather weapons and objects to aid your quest. Using the joystick to select icons, your main task (apart from staying alive) is to collect crystals from four towers, take them to a fifth tower and use them to banish the evil Zendick to the realm of chaos. Not a very inspiring plot but it doesn't matter. What we have here is a 16-bit game brilliantly scrunched down to fit an 8-bit machine.

A one- or two-player option, far too many spells to wave a wand at and a massive play area all make for an enthralling role play game. The only real difference from the 16-bit version, apart from less detailed graphics and sound (obviously!) is the combat system, which is a lot more user-friendly - but I'm not complaining, I need all the help I can get.

An excellent conversion of a brilliant game. Just remember: don't get lost or killed.