Funny how rarely ambitious graphics and an exciting game
seem to get together. All the Quicksilva games I've played
offer either one or the other - which is a lot better than
neither, but not as good as they *could* achieve.
This game has graphics which are always interesting and
sometimes dazzling (literally), but it's mostly frills;
the game itself is a letdown.
You control a space ship flying down a tunnel which
unfolds in 3D before you. The object is to bomb "energy
ducts" (stripy bands running round the circumference of the
tunnel) to gain the maximum points before you run out of
time. And that's really all there is to it. Like falling off
a log.
Unless something was very much amiss with the tape I got, a
lot of wishful thinking went into writing the blurb on the cassette
insert. The "pursuing aliens" - as which appear at the bottom of the
screen, and which you can dodge by moving from side to side - aren't
much of a thrill. You can easily avoid them by speeding up slightly,
and as far as I can tell they don't do you any harm even if you just
ignore them.
"Eight instrument displays"... yes, well, the only display you
need to worry about is the one that tells you how many bombs
you've got left. The rest are very pretty, but really just
trimmings.
I don't know about the "seventeen levels" and "progressively
difficulty". At no point was I offered the option of selecting a
different skill level, so maybe this just means that you can speed
the ship up as you get better. You'll get bored extremely quickly if
you don't.
Effortless loading, responsive controls, nice effects,
and a high-score table, but all this can't compensate for lack of
excitement. Must try harder.