Big K


Black Hawk

Categories: Review: Software
Publisher: Creative Sparks
Machine: Spectrum 48K

 
Published in Big K #9

Black Hawk

Your task is to fly "the deadliest plane yet created" on a series of eight missions over a totally militarized group of islands. Missiles, helicopters and tanks are trying to get you, while you try to knock them out and plaster various ground targets too.

There are two modes: the attack screen, a nicely scrolling map showing targets in range of your guided missiles, and a defence screen showing incoming hostiles. To fire missiles you move the sight (cursor) and lock it on target. In defence, it's over to cannon fire.

There are two levels, Rookie and Honcho, and a variety of bonus weapons when you complete a mission within certain parameters (mind you, if it's the "deadliest etc, etc", how come you can make it even deadlier?

Black Hawk

Oh well, no point in expecting logic from a computer game. I've read the scoring system over and over and I just plain don't understand it. Maybe I'm thick, but I can't make head nor tail of these Strategic Loss Factors and On Target % Figures. Still, never mind, just shoot up everything in sight and hope for the best.

Seems to work OK, because I get my bonuses, but I'm sure there are all kinds of clever wrinkles I'm missing out on.

The detail is a bit fussy and cluttered, but until I get River Raid for Spectrum, this'll do fine.

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