Zzap


Beverly Hills Cop

Publisher: Tynesoft
Machine: Commodore 64

 
Published in Zzap #58

Beverly Hills Cop

The pride of the Detroit Police Dept, Axel Foley, heads West for the game of the hit Eddie Murphy film.

On the trail of a tough underworld gang, Axel swerves through isometric streets, using the on-board direction indicator to locate and shoot one of the gang's cars.

From here it's off to a warehouse for a scrap with some henchmen, horizontal beat-'em-up style. A bruised Axel then chases the baddies' three vans in his car via a vertically-scrolling section. Watch out for the crates they drop!

Beverly Hills Cop

After destroying two vans, Axel follows the third to the gang leader's mansion where he must shoot armed thugs to gain entry. This is a Rambo-style, multi-directionally scrolling shoot-'em-up. Once inside the mansion, the games switches to a first-person perspective, 3D view with your gunsight on screen. Shoot Mr. Big and rescue the hostages.

Robin

This is certainly an ambitious package but the programming behind it isn't too new in execution or ideas. Sound is passable, as are the majority of the graphics, but there's nothing outstandingly good or bad. Depsite the general lack of innovation, Beverly Hills Cop provides a lot of variety within the one package.

Phil

None of the five levels is particularly brilliant but in both graphics and gameplay they're all totally different from each other and fairly playable as a package. I particularly liked the way you can practise each section, although admittedly this does detract from the overall challenge. Quite good value for money.

Amiga Update

Beverly Hills Cop

A promising £24.99 Amiga version should be out soon.

Verdict

Presentation 64%
Five rather long multi-loads. Good practice option.

Graphics 75%
A mixed bag graphically, but levels are nicely varied.

Beverly Hills Cop

Sound 53%
Adequate rendition of Axel F, but unconvincing FX.

Hookability 68%
It's very good to be able to play each level...

Lastability 65%
...but this destroys some of the surprise of later levels.

Overall 68%
A nicely-structured package of five playable but somewhat dated sub-games.