Home Computing Weekly


Bedlam

Author: B.B.
Publisher: AWA
Machine: Spectrum 16K

 
Published in Home Computing Weekly #30

To get an idea of what any game is about I read, when possible, the description on the inlay card. All too often what appears on the screen doesn't match up with the written description.

This is because on the one hand we have the influence of the author's imagination, and on the other the code, uncompromising screen display. When the players' imagination and enthusiams match those of the programmer then you can be sure that the player will enjoy the game, whatever it is. Any imbalance of either quality and you have disappointment.

My first disappointment was in the description "arcade game". It didn't resemble any arcade game that I have ever seen. As for "synthesised sound effects" that is stating the obvious.

That said, there are three levels of skill, where each level is slightly faster than the other. Killing off the baddies takes you through to other levels where there are even more baddies, some which fire back at you. For some reason "you" resemble a large fly. Because I didn't recognise "me" I didn't move, and lo and behold, all the baddies obligingly marched down to be shot.

B.B.

Other Spectrum 16K Game Reviews By B.B.


  • Ball By Ball Front Cover
    Ball By Ball
  • The Train Game Front Cover
    The Train Game
  • Magnets Front Cover
    Magnets
  • Piromania Front Cover
    Piromania
  • Sorcerer's Castle Front Cover
    Sorcerer's Castle
  • Astron Front Cover
    Astron
  • Typeset Front Cover
    Typeset
  • Estimator Racer Front Cover
    Estimator Racer
  • Tape Copier 4.2 Front Cover
    Tape Copier 4.2
  • Print Utilities Front Cover
    Print Utilities