To get an idea of what any game is about I read, when possible,
the description on the inlay card. All too often what appears on
the screen doesn't match up with the written description.
This is because on the one hand we have the influence of the
author's imagination, and on the other the code, uncompromising
screen display. When the players' imagination and enthusiams
match those of the programmer then you can be sure that the
player will enjoy the game, whatever it is. Any imbalance of
either quality and you have disappointment.
My first disappointment was in the description "arcade game". It
didn't resemble any arcade game that I have ever seen. As for
"synthesised sound effects" that is stating the obvious.
That said, there are three levels of skill, where each level is
slightly faster than the other. Killing off the baddies takes you
through to other levels where there are even more baddies,
some which fire back at you. For some reason "you" resemble a
large fly. Because I didn't recognise "me" I didn't move, and
lo and behold, all the baddies obligingly marched down to be shot.