Big K


Beamrider

Publisher: Activision
Machine: Intellivision

 
Published in Big K #2

Beamrider

Home, home on the range, where the stars and the asteroids play... and who could be more at home on the range than the Beamrider and his trusty laser lariat. Dang ma britches, pards, if this ain't one of the meanest space shoot-'em-ups I ever did see!

You've got to stop a bunch of the orneriest space owlhoots this side of the Crab Nebula takin' over the 99-level deep Restricter Shield round Earth. You can see that dang shield-a-stretchin' way out in front of you. Then varmints starts as dots in the distance but come at you down the grid lines of the shield, a-growin' all the time.

Wait 'til you see the whites of their eyes before you start a-blastin' with your laser lariat. Tihaaa! Lookit them critters run! But it ain't over yet, son. They're smart an'll soon be back a-buckin' and a-weavin' and blastin' back at you with big bombs. They'll also bring some 'friends' with 'em. Just stand your ground, son, and plug away. Send 15 of 'em to Boot Hill and you'll get a crack of their Big Boss craft. You'll need your torpedoes fer that sucker.

You've only got three so make 'em count - and watch out fer them green blockers who'll draw your fire. Blast the head critter and git bonus points.

But it don't stop there, nosirree. There's another sector and another and... well, the whole thing just gits faster and faster with a whole passel of new dangers. This here Beamrider's a purdy-lookin' game with mighty fine sound. Up to four of you rannies kin play and there's action a-plenty fer all. So long, pards, I gotta go save the rest of them 98 sectors. Beam me up, Kincaid.