Big K


Beam Rider

Publisher: Microdeal
Machine: Dragon 32

 
Published in Big K #8

Beam Rider

Let's see... I'm the beamer (looks like a yellow splodge to me) and those closely packed little blue boxes are blocks of nuclear waste. 'Clear as many boards as possible by running over blocks with your beamer before being hit three times.' Okay.

Using the joystick, you move the beamer/yellow splodge horizontally or vertically as required obliterating the nearest block, whether it be adjacent or across a gap. Therefore, you flit madly around the screen while red bugs amble about trying to block your path, with fatal consequences.

A circle with a mind of its own bounces sedately around the screen rebounding from blue blocks which temporarily change colour. By crossing these the beamer becomes immune to bugs for a while. Colliding with the circle or bugs results in a pretty routine whereby the beamer fragments, the bits cascading to the bottom of the screen. It's almost a pleasure to get zonked, surely a weakness in any game.

Having developed a strategy for guaranteed success (yet another!) joystick control (why not a keyboard option?) is not precise enough to respond to your every whim. Thus, all your plans go up the spout when you obliterate a block you wanted to save. Although not mentioned, you can press BREAK to abandon the current game in disgust.

There are several patterns of boards to clear as one progresses but somehow the whole concept is uninspiring.