A&B Computing


Bandits At 3 O' Clock

Author: Shingo Sugiura
Publisher: Micro Power
Machine: Acorn Electron

 
Published in A&B Computing 1.08

Perhaps it is because this is basically a two-player game, but I must confess I have wondered more than once while reviewing this program why Micro Power should include this in their superb range for both the BBC and the Electron. It is a fair display graphically, and the idea is also quite sound, but the usual slickness and style which puts Micro Power in a class of its own is totally lacking in this offering. Instead there are jerky movements, so reminiscent of one's own attempts in BASIC animation until one had enough practice to do it properly, and screen displays which can be said to be rather simple.

The idea is that there are two planes which take to the skies over Belgium (although I'm not sure why it should be Belgium rather than anywhere else!), and have a dogfight until one has crashed seven times (you have to admire the courage and tenacity of these airmen!). There are various options, some of which greatly improve the game, such as some well-drawn airships which might fire at you if you venture too close.

However, there are a few glaring faults with the program which are most unusual for this software house. Firstly, the planes are identical in shape and colour, which does not help recognition when the action does become fast and furious. Although we are presumably in a four colour mode, I would have thought that some obvious difference could have been implemented. Secondly, my co-pilot is only six and he loved this game. However, he did find it difficult understanding that the control for up is below that for down. Lastly, there are times when the planes fly straight through each other with no ill effects, presumably meant to indicate perspective, but rather annoying. All in all, an interesting program for many reasons, but one you will either love or hate.

Shingo Sugiura

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