Bandit (Byteware) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly

By Byteware
Spectrum 48K

Published in Home Computing Weekly #34

With the name Bandit, it could only be either a shoot-'em-up cowboy game or a fruit machine simulation - in fact, it's the latter.

Instructions are provided, if required, on screen, the cassette insert supplied was drab and devoid of any information, including how to load!

The screen display is a large one-armed bandit displaying three reels. Each fruit symbol is created by a 2 x 2 character square.

These symbols are very well designed, with good use of colour. However, the rolling of the reel is disappointing - only one reel moves at a time, and very briefly at that.

Sound is not used very effectively - a few beeps and buzzes, no sound of falling coins or whirring reels or even a celebrationary jackpot chime. Full hold, gamble and nudge features are included.

Mostly Basic but with movement speeded up courtesy of PSS's MCODER, this is a fair simulation of a fruit machine which I think could have been made better.


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