Zzap


Badlands

Categories: Review: Software
Publisher: Domark
Machine: Commodore 64

 
Published in Zzap #70

Badlands

After a nuclear war, life goes on - in the motor racing world at least. Violent races continue on tracks in a zone known as the Badlands. Cars are armoured and armed and losers pay with their lives.

Eight single-screen, plan-view tracks are littered with hazards such as oil patches and spikes. One or two players compete against computer controlled opposition in four-lap races. If a car is destroyed, a helicopter lowers a replacement onto the track, wasting precious time - only the winner goes on to the next race.

Spanners lying on the track can be collected and used in the interlevel shop to buy shields, higher acceleration, missiles etc.

Stu

Badlands

A few years back, I thought the Super Sprint coin-op was outdated rubbish but it was converted to the Commodore all the same.

Badlands is really no better; different graphics and one or two new features. Gameplay's just a matter of steering left and right to negotiate curves and dodge obstacles - hardly likely to tax the brain cells and reflexes of today's gamers.

Aesthetics of the conversion are weak too: crude, boring backgrounds and grating music and engine noises. Bearing in mind Domark's success with previous Tengen coin-ops, Badlands is a vast disappointment.

Robin

Badlands

Badlands suffers from coming after the brilliant Iron Man conversion. The cars are just that bit too large for courses, making overtaking difficult and it's frustratingly easy to crash as you try to barge through.

The pace and rough and tumble action of Iron Man is missing, but the weapons are a nice addition. Also, the two-player mode works well enough - Phil and I had some fun co-operating against the computer player. If you liked the coin-op, this isn't bad.

Verdict

Presentation 75%
One or two players, continue-plays winner's podium and shop screens.

Badlands

Graphics 49%
Dull, simplistic backgrounds and plan car sprites.

Sound 38%
Irritating title music, droning engine noises and a few squeaks.

Hookability 64%
Gameplay and control method are very easily grasped.

Lastability 39%
Eight tracks and various car improvements aren't enough to disguise highly repetitive gameplay.

Overall 41%
A lacklustre conversion of a mediocre coin-op.

Other Reviews Of Badlands For The Commodore 64


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Don't take driving lessons from Domark. Their idea of getting through a traffic jam is to blow the cars in front off the road altogether. On the other hand, this could be the solution to your congestion problems (ooh-er). OK then, fasten seat-belts and arm weapon systems. It's time to clean up...!