Atic Atac, the eagerly awaited graphic adventure from Ultimate has just arrived on the review desk as the last bits and pieces go to bed, so we are unable to give it a full review in this issue, we'll do that next month.
However, here is a brief run down. In Atic Atac, you may select to be Knight, a Wizard or a Serf. Each fights in his own way - the Knight hurls axes at his numerous enemies, the Wizard throws spells and the Serf swords. Movement is in eight directions, but the Serf is harder to handle because he doesn't stop moving when you release a key.
The object is to explore the castle, which contains countless rooms on five floors. Each room is seen in perspective from above. The doors open and shut by themselves, there are objects to pick up or drop, endless numbers of highly detailed monsters and the graphics are generally superb. You can withstand a certain number of monster contacts before losing a life (the cross marking your death spot remains until the end of the game).
The way the thrown weapons ricochet off the walls is lovely. There's obviously a lot more to this game that we have time for here, so look out for next month's full scale review.
But after a quick preview, the general feeling in the office was an overall rating well into the 90s for this one!
Summary
The way the thrown weapons ricochet off the walls is lovely.
Screenshots
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