In our September issue we reviewed the 8-bit version of
White Magic. Well here, hot on its heels, is the 32-bit one.
The game is virtually identical - all the levels are there and
the screen has the same central play area with the four
characters' vital statistics on either side.
The movement of each figure - baddies included - is very
smooth indeed. But the graphics don't appear to have been
enhanced to take advantage of the extra colours available.
For example, the leprechaun's clothing is a flat green instead
of being shaded at the edges to give the appearance of
curves.
The sound is still just beeps and bashes although a
digitised, echoey voice has been added; most of the time I
couldn't make out what it was saying.
Playability is good and I had to tear myself away in order to
write this update review. However, it doesn't match up to the
type of game we should be seeing on this fantastically
powerful machine. How about some originals rather then
upgrading 8-bit games?