Archimedes adventures are at last coming on to the market
steadily and Plague Planet is available for the Archimedes as
well as the BBC Micro. Initially, I played both versions
simultaneously in order to make comparisons, but abandoned this
technique as soon as I had made sure that the essential plot
of the adventure was the same for both machines.
The Archimedes version I have seen runs under the 6502
emulator, and thus is a trifle slow - nice loading screen,
though - but versions for sale are now written in ARM code
and players will have the option of using keyboard or mouse
to select input.
Good documentation and packaging include the offer of a
well thought out sheet providing a choice between sensible
hints and outright answers to puzzles.
Far in the future, mankind has spread among the stars and
subsequent strife meant that planets became isolated until
political stability returned once more, centred on Rigel IV.
Now agents from there wander far and wide in attempt to
reconstruct the Empire.
One such agent crash-lands on your own planet not far
from where you, an enterprising rural type, just happen to be.
The opening sequence includes an interesting chaining
puzzle and a maze. You won't be able to map this one by
dropping objects, but the solution is clearly signposted for
the discriminating adventurer.
After wandering to and fro, collecting essential equipment
and data, you are free to examine the crashed spacecraft in
its crater - always provided you have put in the necessary
spadework, that is.
The task modules involved are as follows: Visit the village
area to collect equipment, visit the crater to discover the
ship, visit the village to collect information and then return to
the spaceship.
I'm giving this additional help so that even beginners will
have a stab at this entertaining and humourous adventure
and get well on the way before facing any serious tasks.
Once you explore the spaceship seriously you will soon
find that you are the unwitting agent of disaster - opening
the ship released a deadly virus that will destroy you, and
your whole planet in ten days - unless, you can locate the
essential ingredients of the antidote from the planets
Arboreta, Zenthar. Aquaria and Vulcania.
I had to go back to the beginning on more than one
occasion as I worked out the correct sequence of events and
once I was well into the adventure before I found that I lacked
the necessary esprit-de-corps to put a stop to inimical
activity. I must be too tidy minded.
This adventure was written using ALPS - the Adventure
Language Programming System Rom and the ALPS Extension
disc. The parser is certainly workmanlike, allowing input
such as EXAMINE THE DOOR AND THEN OPEN IT or DROP
EVERYTHING AND GO NORTH THEN WEST.
However. I found one or two slight niggles - for instance, it
is essential to throw a rope at a certain location if you are to
rise above your problems. Having done so, I read "You can see
a strong fence post with a rope tied to it and a coiled up rope",
where in fact there was only one rope. A status flag had not
been properly reset, and I almost got into trouble.
Similarly, at one point when a piece of paper fluttered to
the ground, I couldn't GET PAPER - but the item was there -
and was described accurately (but differently) as I discovered
on entering LOOK. Don't let these niggles put you off though.
A product well worth buying for either micro.