For some time now we've been waiting
for something that matches the polish of
the 16 bit games. Well it has now arrived,
and it's called Pipe Mania.
Right from the initial loading screen you know you're in the
world of truly professional games writers - the graphics are
superbly created and the music is perfect.
Once the game has loaded you are treated to an animated
display of the title rotating carousel-style in accompaniment
to a catchy little tune - which did begin to wear after about eight
hours. But you can turn it down or off quite easily.
Gameplay seems simple: You must place pipe sections into a
grid layout to form a specified length. There's a timer on the
right of the screen that slowly descends, and when it reaches
the bottom the flooz begins to flow down the pipe. Flooz?
Sounds yukkie, and it is!
Unfortunately you can't choose which pipe sections are
available - you have to accept what comes from a dispenser on
the left. Iam told that the order is not random but actually from
one of eight preset sequences - but the one you get is random.
Placing pieces simply involves locating a marker using
the standard - but redefinable - keys, mouse or Voltmace joy
stick and hitting Return, Select or Fire as appropriate.
I found the keyboard best although the mouse came a
pretty close second. I don't like joysticks at all, but that's just my
personal taste.
On the lowest set of four screens you get simple pipe sections: The
four quarter turns, straight horizontal and vertical, and cross
pieces - yes, flooz is a remarkable substance it will
actually cross itself without interfering with the flow. Using
five crosspieces on a single screen gives you a 4000 point
bonus.
If you decide you've made a mistake you can replace a piece
but this takes time and if the flooz is coming your way it
requires nerves of steel.
Starting at level three you also get an opportunity to move off
one side of the screen and reappear on the opposite side.
Each set of screens has its own theme. The first is simple
pipes, but the second comes as quite a shock as you are suddenly
transported to the Roman baths.
On this level there are a lot of squares that you just can't use -
they're blocked by pretty pictures of grapes and chequerboards. But
to help you are the reservoirs - these take longer to fill up with
flooz so you can plan ahead.
The third set of screens goes hi-tech and it takes another jump
of reality to see what pipes do what. It's here that the one way
flow pipes make their appearance - just when you thought it
was getting easier. After that you move to laying pipes in the
street.
Between each level there's a bonus screen where pipe sections move
across the top of the screen and you press space to make them drop.
The idea is to build a pipeline so that when the flooz starts to flow
it has a length of pipe to follow - it makes a change.
There is a password system to reach each set of pipes, but I
won't spoil that secret.
There are multitudinous options, including key definition for every
control and three levels of play - training, standard and
Archimedes. This final level involves a completely different
scoring system.
There are modes for one player, two player and expert:
The first two are obvious - there are two pipe dispensers for the
two player game and it's certainly a lot of fun. The expert
level is one player but with two dispensers - it doubles your
choice of pipe but is very tricky.
This is a superb game and makes a fun change from blowing things to bits.