Among the most recent games from The 4th Dimension comes this one,
the first to feature an excuse to step into the character of a
sprite.
Beyond brief, reassuring and thug-like instructions
about penetrating and negotiating four levels of castle, the
documentation is rather vague. You are given a few
details to help you get started, but you'll soon run through
your four lives on your first attempt, leaving you viewing a
dismantled skeleton.
Playing Man at Arms brings back memories of various
classic BBC Micro programs such as Repton, Ravenskull
and even Bonecruncher - all pioneered by Superior.
However, author Matthew Atkinson of Repton 3 fame
fails really to convert his old ideas to the more colourful
32-bit micros successfully.
The game is still quite intriguing, and the sequence
of events unpredictable. The display scrolls smoothly in the
four-directions, albeit sluggishly, over a huge playing
area.
Out to get you are venomous snakes and castle
natives. Although some snakes mindlessly spend their
time slithering around the levels, unworried by your pres
ence, the majority have your death in mind.
Progress is against the clock and you can chop the
opposition into bare bones, earning much-desired bonus
points, or plug for a temporary invincible status. In general,
thunderbolt sword blazing is the best tactic.
There's a strategic streak to the action, which you'll have
to learn as you go along. Stone boulders fall if not supported,
crushing your barbarian warrior should he venture the wrong way.
Barrels and other wardrobe-looking graphics are obstacles which can
be negotiated by force or moved.
Gameplay can get extremely bewildering at times,
and in this respect the inlay blurb is correct - promising as
it does many late nights sweating over your beloved
micro.
Whether you'll be engrossed enough in the gameplay
to ignore the occassional bugs is another question.
Animation appears to have been coded on a clockwork
system, and kept to a minimum wherever possible.
Acceptable on an 8-bit micro maybe, but not on a graphics happy
Archimedes. While the razzle-dazzle effect used to
shift between screens is frustrating, I missed having a map
of the area. Even if this was only available at the lower
levels it would've allowed problems to be tackled in a less
confused manner.
You can control your barbarian by joystick, mouse or
redefinable keyboard.
Unfortunately the mouse control is very difficult to use
despitethe sensitivity setting.
Sound is where Man At Arms scores most. Equipped
with user-selectable tunes, this plunder and havoc game
also has a whole family of sound effects: Your warrior
can be heard breathing if you stop moving, while panels
open with a wood-awakening creak.
Unfortunately at times the game has an amateurish feel
and doesn't stand up as a worthy Archimedes adventure.
It may suffice as a poor man's Ravenskull, but I can't
recommend it.