At last, a game that begins
to use the power of the 32-bit
ARM processor. E-Type, as
the name probably suggests,
is a road racing game where you are at the
controls of that beautiful machine: The
Jaguar E-Type open top with V12 engine. I
had the opportunity to drive a real one a
few years back and the power of the game
matches the real thing.
Double-clicking the game icon loads a
beautiful 256 colour title screen while other
parts of the program are loaded. Eventually
you are prompted to insert the tracks disc
and press the spacebar. The program then
checks the new disc and moves to the
game options screen.
Here you can alter the track to use, skill
level and whether you're using a manual or
automatic gearbox: An E-type automatic?
Sacrilege. There's a mouse sensitivity
option in three grades, sound volume and
you can also enter your name. Finally click
the play game icon to start.
You're presented with a view of the back
end of your car with driver and passenger in
the center of a road with fields and trees on
either side. In the distance are a couple of
snowcapped mountains and tree covered
hills.
At the bottom of the screen is your console
with glove compartment on the left,
various oil pressure and temperature
gauges - standard issue for an E-type -
ignition keys, heater control, rev. counter
and speedometer; there's also a section of
the steering wheel.
As you sit there other cars rush past
you, several Minis, a couple of Porsches, a
Lotus Esprit and, I think, an Alfa Romeo.
Obviously you want to race them so it's
foot down on the clutch, into first, clutch in
and hard on the accelerator - well, each of
the mouse buttons corresponds to a foot
pedal - clutch, brake and accelerator - up
arrow is change up a gear and down arrow
for go down - you can change these.
So you're away with a screech of
wheels. Moving the mouse controls the
steering and your hands appear on screen
as you steer left and right. You change up
rapidly through the gears- racing past a
long line of warning cones - hitting fourth
gear just as the first bend appears, along
with two policemen and some roadworks
which force you and the rest of the cars
over to the right-hand side.
It's here you'll most likely come a cropper -
or copper - first. You'll either come to
a staggering halt by hitting the roadworks,
at which point you and your passenger will
fly into the air only to land back in your
seats. Or you'll hit another car. The bump
results in a dramatic loss of speed which, if
you're unlucky, will mean that you are hit by
the car behind with the loss of yet more
speed. So it's a fast change down in gears,
then build up speed again.
If you hit the policemen they let out a
pitiful cry and disappear. Past the first hurdle
you shoot off down hill overtaking the
cars that are now mostly on the right after
the chicane. However the next barrier is
some oil - or water - on the road. Hit it and
you're all over the road for the next couple
of hundred yards. It's all right here but
there's a later one that's guaranteed tobe
fatal if you hit it atmore than 150mph.
And so it goes on there are time bonuses
for each lap - about three miles each on
my preview copy, but due to be much
longer in the final version - so you just keep
going round faster and faster trying to make
the next lap before the time bonus runs out.
You and your car can take a certain
number of bumps and knocks before
becoming completely defunct - an event
signalled by the driver and passenger slipping
down out of sight and the back bumper
falling off with an effective clang. A trip
computer display gives elapsed time, distance
covered, average speed, skill level and
adjusted score. My fastest to date has been
196mph average.
I can't comment on the documentation
as I didn't get any with my version but the
final disc will come with several tracks,
each with different scenery. The samples on
my disc included the Lakes (which seems
complete), the Broads, Antarctica, Egypt
and Moonlighting, which composes a night
time drive in the country near an American
metropolis.
The author of this excellent product is
Gordon Key, who's last product was Holed
Out and before that Clogger. He's currently
working on a E-Type track designer which
should beavailable as you read this.
There are lots more things in E-Type
that I haven't mentioned because it's more
fun to find out for yourself, but there's just
one word to describe E-Type: Fantastic.
This game is obviously seen as the
Archimedes answer to arcade games like
Out Run. It certainly has the visual effects
and although I've never driven at 200mph
I can well believe this is what it's like - on
the straight.
However even an E-Type would have
trouble cornering at that speed and in E-Type
the best policy is just to put your
foot down and keep it there, putting up
with those bumps that do occur. The feeling of
speed is superb, but I'm sure a real
policeman would say more than "ouch!" if
you ran him over. And I really enjoyed
running down those rows of cones without any
apparent penalty.
As a simple car racing game it's certainly fun
but it isn't a simulation - and as
a competitor to Out Run? There's no
music!