Society is doomed. An unidentified disaster wipes out all but the chosen few, who retreat to an underground shelter and form the nucleus of a post-apocalypse society. You're one of the chosen!
The game begins as you awake from drug-induced sleep, only to find the shelter has been evacuated. The underground chamber is four levels deep and very large. Perhaps a little too large - there's too much map for too few problems!
The game's parser does it no favours either. It's hellishly unfriendly, relying heavily on standard responses such as "I can't" and "OK". In the first location, it took me half-a-dozen attempts to walk through an open door!
April 7th suffers from an identity crisis. One minute it's a sci-fi thriller, giving graphic descriptions of mutilated corpses, the next it's a "cutesy" game, and some puzzles rely on fairy-tale logic! However, it's well programmed, the text's good and there's some semblance of a game in there... somewhere.
A game with an identity crisis... One minute it's a sci-fi thriller, giving graphic descriptions of mutilated corpses, the next it's a "cutesy" game, and some puzzles rely on fairy-tale logic!
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