C&VG


Apache Gold

Publisher: Incentive
Machine: Spectrum 48K/128K

 
Published in Computer & Video Games #65

Apache Gold

Legend has it that when an Indian chief dies, his gold is buried with him. Down at the Skintsville saloon, rumour says one such has just kicked the bean can. Not knowing where your next drink is coming from, you, Luke Warme (second cousin twice removed from Ed Lines) decide to go in search of the grave.

Aboard your wagon, with a deft flick of the reins, your faithful horse trots off clip clop, down the trail. Unfortunately, some Apaches are waiting in ambush, and before long you find yourself in a wigwam, with an Indian guard between two and the open flap of the tent.

Escaping from your captors (well, of course you do!) you find the settlement is deserted - all the Apaches have gone off to hunt for lunch. This is convenient, for there are some mighty useful things lying around in the other tents. The only snag is: your wagon's busted.

The Legend Of Apache Gold

Eventually, you hit the trail again, and start the exploration proper. Near a water hole lies the town of Jakesville, inhabited, it seems, entirely by Jakes.

What secret property does the tree hold - and can you exhume Wyatt Burp? What use is the eagle out in the desert, and how can you enter the mine?

Back at the settlement everything is not yet settled, though, for there is something strange at the top of the totem pole which could, perhaps, help with the mine... But how do you get it? How do you use the tom tom, and what will put paid to the croc whose beady eyes never stray from the handy canoe?

The Legend Of Apache Gold

This is a graphic adventure, with a WORDS/PICTURES option, although there is not a picture to go with every location. The GAC problem of disappearing text behind the graphic has been largely overcome by having been deliberately written to fit the text area, although dropping a number of objects in the same place can cause problems even then.

The vocabulary is adequate, and response, with pictures, fairly fast. On the Amstrad version I played, you can also type ahead, which is useful when wanting to make a number of predetermined moves.

Written by Peter Torrance, I enjoyed it more than Peter's previous efforts, Subsunk and Seabase Delta. While retaining humour, the "Thanks but no thanks" message has (thankfully) been replaced with the rather more subdued "Thank you kindly... but no siree!"

This is the first adventure released by Incentive Software written using Incentive's own Graphic Adventure Creator.

It is on the special Medallion label, reserved for "...the very best adventures..." using the GAC. It is certainly the best GAC'd adventure I have yet seen, with a range of problems from basic to head-scratching. Recommended as a good light-hearted game - pity about the price!