This is the sequel to Android 1, a game by Vortex, which my dad bought me, along with Jetpac, from a computer show at the Birmingham NEC back in 1983. Little did I know the course of history and the impact on gaming both developers would take over the following seven or eight years later.
In this game, you are Android 2. Your mission is to destroy five 'Millitoids' by shooting their heads in each of three zones before time runs out and your transporter capsule leaves. Each zone is a complex wrap around maze viewed at a straight on, 45 degree angle. As well as the five Millitoids it's filled with hoverdroids who roam around wherever they want. One blast kills these.
There are also Bouncers which cannot be destroyed but are fairly predictable in their movements. Finally, and much to your delight, the zones are filled with landmines. Step on one and you're gone. It's game over if Android 2 is hit five times or the transporter leaves.
Graphics are functional, and interesting, with the odd 3D look, complete with shadows, where things can be hidden by walls. It doesn't make the game any less playable and is quite unique in style. Audio consists of the clock work ticking when Android 2 runs, his pinging laser and explosions. Android 2 is an extremely simple, playable, challenging and well crafted game, and is great whether you've got ten minutes or a couple of hours to spare. It works well either way.
An extremely simple, playable, challenging and well crafted game, and is great whether you've got ten minutes or a couple of hours to spare. It works well either way.
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