Android One was a competent but uninspired variant of Berzerk, Android Two is something quite different.
You control an android as he steps out of his transporter capsule into a three-dimensional maze of vast proportions. Only a part of the maze is visible at any one time and if you move to the edge of the screen the display scrolls appropriately, bringing a new sector into view.
There is a very comprehensive status display, featuring score, hi-score, time elapsed, targets destroyed, lives remaining, and an attractive but (in practice) unnecessary radar screen.
Using the 1, Q, O and P keys you must avoid landmines, Bouncers, and Hoverdruids as you scour the maze for the elusive Millitoids. There are five of these caterpillar-like beasts, and each may be destroyed by three well-aimed blasts from your laser.
This weapon is of limited range but can be conveniently fired using any of the bottom row keys.
You have five lives and lose one of these every time you bump into something nasty, which in this games means almost everything.
If you succeed in finding and destroying all five Millitoids in the allotted time you may then be transported to the next zone - always provided that you manage to find you way back to the transporter capsule. There are three zones, each with a different scenario.
Android Two is excellently documented with no less than five screens of instructions, which you can skip if you want to. The 3D effects and graphics are also very well produced.