This is the first game I have seen from this company and, after
playing it, I hope it will not be the last.
Written in 100 per cent machine code, Android Two is an arcade game
that would put many of the games you find in arcades in the shade.
The action takes place in three different settings: the death maze,
the paradox zone and the flatlands. It is your job to guide the
Android to kill five Millitoids in each of these sections. It's not as
easy as it sounds, as there are landmines and other aliens about
some of which cannot be destroyed and must therefore be avoided.
The superb 3D effect in the maze and what Vortex call "three-screen
multi wrap around", gives an impression of vastness which I certainly
have not seen on any other game.
Although there is only the one difficulty level, this seems to have
been pitched just right - difficult enough to frustrate but not so that
you want to quit.
I don't know what to expect in the other two zones yet but I will
play this game until I find out.
Although there is only the one difficulty level, this seems to have been pitched just right - difficult enough to frustrate but not so that
you want to quit.
Screenshots
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