Home Computing Weekly


Android Two

Author: C.G.
Publisher: Vortex
Machine: Amstrad CPC464

 
Published in Home Computing Weekly #129

I never got round to playing Android One, so I cannot make much of a comparison between the two games. However, if Android One is anything like Android Two then I'm surprised that they even considered releasing a sequel.

The best feature of the game is the maze design which is pretty tortuous particularly when you are attempting to move at speed. As you move around its confines, you must watch out for static land mines, Hoverdtoids, Bouncers and Militoids. These malevolent creatures will cost you a life if they manage to touch you but with the exception of the bouncers, all can be slain with your mighty laser blaster.

The game features wraparound screens so as you reach the edge of one screen, the next scrolls on. This is fine in theory, but the scrolling isn't really fast enough and this does become annoying when you are moving through the maze at the edge of the screen.

The game is split into three zones which aU require the same creature-dodging and eradicating skills. I admit to not getting past the first zone, but then I didn't lose that much sleep over my failure either. The game just doesn't have that addictiveness which makes a game a winner. It has all the expected features, high score, time limit, detailed graphics and progressive difficulty but it is not different enough to warrant a £7.95 release price.

C.G.

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