Arcade-style action games need to be written in machine code for
smooth, exciting graphics. This game is no exception. Written
mostly in Basic with some machine code (not enough!) the results
are jerkily apparent on screen.
Android Attack has five levels. All involve preventing a nuclear
reactor from going critical. The reactor lies at the heart of a
chamber guarded within by androids. You are armed with a laser.
Your mission? To blast your way down to the chamber floor,
blast a hole in the floor allowing water to flood in and cool the
reactor, then blast your way out of the blasted place.
Points are awarded for destroying androids, every one of which
must be despatched before going to the next level. Unsurprisingly,
the higher the level the greater the peril. Androids multiply and
shoot back and walls become electrified.
Android Attack fails to improve upon an already hackneyed idea.