Ancient Quests contains two programs, King Tot's Treasure and The Count, both designed to give maths practice and skill reinforcement over a wide ability range. After King Tut's Treasure has loaded, the menu offers five choices ranging from shape matching to matching fractions with their decimal equivalent. The player is then offered a choice of easy or hard options, speed and number of hazards. The final option gives a choice of Kempston/Sinclair joystick control, or keyboard control The aim of the game is to move the archaeologist Professor Diggins, and his metal detector around the screens to find buried objects (shapes, tractions and so on) which then enable him to open the door and reveal the hidden treasure. In The Count, the player has to search Dracula's Castle before destroying the 1 Count himself. This time, the educational options cover counting, addition, subtraction, multiplication and division.
An immense amount of thought has obviously gone into Ancient Quests, and the range of options provided is quite impressive Both games are enjoyable for children to play, but I ' m afraid what they offer in terms of educational content is very limited